#ifndef DRAWABLE_HEADER
#define DRAWABLE_HEADER

#include <string>
#include <iostream>

//Drawable and Updatable never inherits GameEntity -> Diamond of Death
class Drawable{
public:	
	virtual void draw()=0;	//The draw function that is called by the game engine

protected:
	Drawable();				//Constructor
	virtual ~Drawable();	//Destructor
};

#endif